Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CompressionLevel

enumeration

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Description

Compression Levels relate to how much time should be spent compressing Assets into an Asset Bundle.

Compressing files is a tradeoff between speed and size. The more time spent compressing an asset, the smaller the result is likelier to be. Compression levels are ordered like so (fastest and largest to slowest and smallest): None, Fastest, Fast, Normal, High, Maximum.

Properties

NoneNo compression.