Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TransformStreamHandle

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Position, rotation and scale of an object in the AnimationStream.

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

public struct TransformStreamHandleJob : IAnimationJob { public TransformStreamHandle handle; public Vector3 position; public Vector3 rotation; public Vector3 scale;

public void ProcessRootMotion(AnimationStream stream) { // Set the new local position. handle.SetLocalPosition(stream, position);

// Set the new local rotation (converted from euler). handle.SetLocalRotation(stream, Quaternion.Euler(rotation));

// Set the new local scale. handle.SetLocalScale(stream, scale); }

public void ProcessAnimation(AnimationStream stream) { } }

[RequireComponent(typeof(Animator))] public class TransformStreamHandleExample : MonoBehaviour { public Vector3 position; public Vector3 rotation; public Vector3 scale = Vector3.one;

PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;

void Start() { var animator = GetComponent<Animator>();

m_Graph = PlayableGraph.Create("TransformStreamHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);

var animationJob = new TransformStreamHandleJob(); animationJob.handle = animator.BindStreamTransform(gameObject.transform); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);

output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }

void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<TransformStreamHandleJob>(); animationJob.position = position; animationJob.rotation = rotation; animationJob.scale = scale; m_AnimationScriptPlayable.SetJobData(animationJob); }

void OnDisable() { m_Graph.Destroy(); } }

Public Methods

GetGlobalTRGets the position and scaled rotation of the transform in world space.
GetLocalPositionGets the position of the transform relative to the parent.
GetLocalRotationGets the rotation of the transform relative to the parent.
GetLocalScaleGets the scale of the transform relative to the parent.
GetLocalToParentMatrixGets the local to parent matrix of the transform.
GetLocalToWorldMatrixGets the local to world matrix of the transform.
GetLocalTRSGets the position, rotation and scale of the transform relative to the parent.
GetPositionGets the position of the transform in world space.
GetPositionReadMaskGets the position read mask of the transform.
GetRotationGets the rotation of the transform in world space.
GetRotationReadMaskGets the rotation read mask of the transform.
GetScaleReadMaskGets the scale read mask of the transform.
IsResolvedReturns whether this handle is resolved.
IsValidReturns whether this is a valid handle.
ResolveBind this handle with an animated values from the AnimationStream.
SetGlobalTRSets the position and rotation of the transform in world space.
SetLocalPositionSets the position of the transform relative to the parent.
SetLocalRotationSets the rotation of the transform relative to the parent.
SetLocalScaleSets the scale of the transform relative to the parent.
SetLocalTRSSets the position, rotation and scale of the transform relative to the parent.
SetPositionSets the position of the transform in world space.
SetRotationSets the rotation of the transform in world space.