Position, rotation and scale of an object in the AnimationStream.
using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;
public struct TransformStreamHandleJob : IAnimationJob { public TransformStreamHandle handle; public Vector3 position; public Vector3 rotation; public Vector3 scale;
public void ProcessRootMotion(AnimationStream stream) { // Set the new local position. handle.SetLocalPosition(stream, position);
// Set the new local rotation (converted from euler). handle.SetLocalRotation(stream, Quaternion.Euler(rotation));
// Set the new local scale. handle.SetLocalScale(stream, scale); }
public void ProcessAnimation(AnimationStream stream) { } }
[RequireComponent(typeof(Animator))] public class TransformStreamHandleExample : MonoBehaviour { public Vector3 position; public Vector3 rotation; public Vector3 scale = Vector3.one;
PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;
void Start() { var animator = GetComponent<Animator>();
m_Graph = PlayableGraph.Create("TransformStreamHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);
var animationJob = new TransformStreamHandleJob(); animationJob.handle = animator.BindStreamTransform(gameObject.transform); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);
output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }
void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<TransformStreamHandleJob>(); animationJob.position = position; animationJob.rotation = rotation; animationJob.scale = scale; m_AnimationScriptPlayable.SetJobData(animationJob); }
void OnDisable() { m_Graph.Destroy(); } }
Additional resources: AnimatorJobExtensions.BindStreamTransform, PropertyStreamHandle, PropertySceneHandle, and TransformSceneHandle.
GetGlobalTR | Gets the position and scaled rotation of the transform in world space. |
GetLocalPosition | Gets the position of the transform relative to the parent. |
GetLocalRotation | Gets the rotation of the transform relative to the parent. |
GetLocalScale | Gets the scale of the transform relative to the parent. |
GetLocalToParentMatrix | Gets the local to parent matrix of the transform. |
GetLocalToWorldMatrix | Gets the local to world matrix of the transform. |
GetLocalTRS | Gets the position, rotation and scale of the transform relative to the parent. |
GetPosition | Gets the position of the transform in world space. |
GetPositionReadMask | Gets the position read mask of the transform. |
GetRotation | Gets the rotation of the transform in world space. |
GetRotationReadMask | Gets the rotation read mask of the transform. |
GetScaleReadMask | Gets the scale read mask of the transform. |
IsResolved | Returns whether this handle is resolved. |
IsValid | Returns whether this is a valid handle. |
Resolve | Bind this handle with an animated values from the AnimationStream. |
SetGlobalTR | Sets the position and rotation of the transform in world space. |
SetLocalPosition | Sets the position of the transform relative to the parent. |
SetLocalRotation | Sets the rotation of the transform relative to the parent. |
SetLocalScale | Sets the scale of the transform relative to the parent. |
SetLocalTRS | Sets the position, rotation and scale of the transform relative to the parent. |
SetPosition | Sets the position of the transform in world space. |
SetRotation | Sets the rotation of the transform in world space. |