class in UnityEditor.iOS.Xcode
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CloseRepresents an Apple property list document. For more information on property lists, refer to Apple's documentation.
using System; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistDocumentExample { [PostProcessBuild] public static void PlistDocumentAPIExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;
// Use helper methods such as SetBoolean, SetInteger or SetDate to modify or create new Info.plist entries // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetBoolean("ExampleBoolean", true); rootDict.SetInteger("ExampleInteger", 10); rootDict.SetDate("ExampleDate", DateTime.Today);
// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }
root | The root element of the property list document. |
version | The version of the property list document. At the moment Apple uses '1.0' for all property list files. |
PlistDocument | Creates a new property list document instance. |
Create | Create a new property list Document. |
ReadFromFile | Reads the document from a file identified by the given path. |
ReadFromStream | Reads the project from the given text reader. |
ReadFromString | Reads the document from the given string. |
WriteToFile | Writes the project contents to the specified file. |
WriteToStream | Writes the document contents to the specified text writer. |
WriteToString | Writes the document contents to a string. |
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