Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlistDocument

class in UnityEditor.iOS.Xcode

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Description

Represents an Apple property list document. For more information on property lists, refer to Apple's documentation.

using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistDocumentExample { [PostProcessBuild] public static void PlistDocumentAPIExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Use helper methods such as SetBoolean, SetInteger or SetDate to modify or create new Info.plist entries // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetBoolean("ExampleBoolean", true); rootDict.SetInteger("ExampleInteger", 10); rootDict.SetDate("ExampleDate", DateTime.Today);

// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }

Properties

rootThe root element of the property list document.
versionThe version of the property list document. At the moment Apple uses '1.0' for all property list files.

Constructors

PlistDocumentCreates a new property list document instance.

Public Methods

CreateCreate a new property list Document.
ReadFromFileReads the document from a file identified by the given path.
ReadFromStreamReads the project from the given text reader.
ReadFromStringReads the document from the given string.
WriteToFileWrites the project contents to the specified file.
WriteToStreamWrites the document contents to the specified text writer.
WriteToStringWrites the document contents to a string.