Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainHeightmapSyncControl

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Controls what Terrain heightmap data to synchronize when there are changes to the heightmap texture.

Properties

NoneDoes not synchronize the height data nor the LOD data.
HeightOnlySynchronizes only height data of the heightmap texture from the GPU back to CPU memory.
HeightAndLodSynchronizes height data of the heightmap texture from the GPU back to CPU memory. Then computes LOD data, used for determining the tessellation level, from the height data.