class in UnityEditor.AssetImporters
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CloseDefines the import context for scripted importers during an import event.
This class carries both input and output information for the OnImportAsset() task.
assetPath | The path of the source asset file to be imported. |
mainObject | The main object set on the AssetImportContext. |
selectedBuildTarget | Returns the current build target and creates a dependency on the target platform within a scripted importer. |
AddObjectToAsset | Adds an object to the result of the import operation. |
DependsOnArtifact | Setup artifact dependency to an asset. |
DependsOnCustomDependency | Allows you to specify that an Asset has a custom dependency. |
DependsOnSourceAsset | Allows you to specify that an Asset depends directly on the source file of another Asset (as opposed to the import result of another asset). |
GetArtifactFilePath | Returns the path of the Artifact file that was created by another importer, and adds a dependency to that file. |
GetObjects | Gets the list of objects set on the AssetImportContext. |
GetOutputArtifactFilePath | Returns the path where to write a new Artifact File with the given fileName. |
GetReferenceToAssetMainObject | Returns the main asset from the given path (if it exists) and automatically adds a dependency on its path if it is the main asset type. |
LogImportError | Logs an error message encountered during import. |
LogImportWarning | Logs a warning message encountered during import. |
SetMainObject | Sets the main object for import. |
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