Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PhotoCaptureFrame

class in UnityEngine.Windows.WebCam

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains information captured from the web camera.

Information captured can include the image has well as spatial data.

Properties

dataLengthThe length of the raw IMFMediaBuffer which contains the image captured.
hasLocationDataSpecifies whether or not spatial data was captured.
pixelFormatThe raw image data pixel format.

Public Methods

CopyRawImageDataIntoBufferWill copy the raw IMFMediaBuffer image data into a byte list.
DisposeDisposes the PhotoCaptureFrame and any resources it uses.
GetUnsafePointerToBufferProvides a COM pointer to the native IMFMediaBuffer that contains the image data.
TryGetCameraToWorldMatrixThis method will return the camera to world matrix at the time the photo was captured if location data if available.
TryGetProjectionMatrixThis method will return the projection matrix at the time the photo was captured if location data if available.
UploadImageDataToTextureThis method will copy the captured image data into a user supplied texture for use in Unity.