Method extensions for SpriteAtlas in Editor.
This method is only exposed to Editor scripts. It is not exposed during Play mode.
Add | Add an array of Assets to the packable objects list. |
GetMasterAtlas | Gets the Master Sprite Atlas for the given Variant Sprite Atlas. |
GetPackables | Return all the current packed packable objects in the atlas. |
GetPackingSettings | Current SpriteAtlasPackingSettings to use when packing this SpriteAtlas. |
GetPlatformSettings | Returns the platform settings of the build target you specify. |
GetTextureSettings | Current SpriteAtlasTextureSettings of the packed texture generated by this SpriteAtlas. |
IsIncludeInBuild | Checks whether this Sprite Atlas is marked to be included in the build. |
Remove | Remove objects from the atlas's packable objects list. |
SetIncludeInBuild | Define if this sprite atlas's packed texture is included in the build with the Sprite after packing is done. |
SetIsVariant | Sets whether this Sprite Atlas is a variant or not. |
SetMasterAtlas | Set an atlas to be the master atlas. |
SetPackingSettings | Set the SpriteAtlasPackingSettings to use when packing this SpriteAtlas |
SetPlatformSettings | Set the platform specific settings. |
SetTextureSettings | Set the SpriteAtlasTextureSettings for the packed texture generated by this SpriteAtlas. |
SetVariantScale | Set the value used to downscale the master's texture. |