Representation of 2D vectors and points.
This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.
down | Shorthand for writing Vector2(0, -1). |
left | Shorthand for writing Vector2(-1, 0). |
negativeInfinity | Shorthand for writing Vector2(float.NegativeInfinity, float.NegativeInfinity). |
one | Shorthand for writing Vector2(1, 1). |
positiveInfinity | Shorthand for writing Vector2(float.PositiveInfinity, float.PositiveInfinity). |
right | Shorthand for writing Vector2(1, 0). |
up | Shorthand for writing Vector2(0, 1). |
zero | Shorthand for writing Vector2(0, 0). |
magnitude | Returns the length of this vector (Read Only). |
normalized | Returns a normalized vector based on the current vector. The normalized vector has a magnitude of 1 and is in the same direction as the current vector. Returns a zero vector If the current vector is too small to be normalized. |
sqrMagnitude | Returns the squared length of this vector (Read Only). |
this[int] | Access the x or y component using [0] or [1] respectively. |
x | X component of the vector. |
y | Y component of the vector. |
Vector2 | Constructs a new vector with given x, y components. |
Equals | Returns true if the given vector is exactly equal to this vector. |
Normalize | Makes this vector have a magnitude of 1. |
Set | Set x and y components of an existing Vector2. |
ToString | Returns a formatted string for this vector. |
Angle | Gets the unsigned angle in degrees between from and to. |
ClampMagnitude | Returns a copy of vector with its magnitude clamped to maxLength. |
Distance | Returns the distance between a and b. |
Dot | Dot Product of two vectors. |
Lerp | Linearly interpolates between vectors a and b by t. |
LerpUnclamped | Linearly interpolates between vectors a and b by t. |
Max | Returns a vector that is made from the largest components of two vectors. |
Min | Returns a vector that is made from the smallest components of two vectors. |
MoveTowards | Moves a point current towards target. |
Perpendicular | Returns the 2D vector perpendicular to this 2D vector. The result is always rotated 90-degrees in a counter-clockwise direction for a 2D coordinate system where the positive Y axis goes up. |
Reflect | Reflects a vector off the surface defined by a normal. |
Scale | Multiplies two vectors component-wise. |
SignedAngle | Gets the signed angle in degrees between from and to. |
SmoothDamp | Gradually changes a vector towards a desired goal over time. |
operator - | Subtracts one vector from another. |
operator * | Multiplies a vector by a number. |
operator / | Divides a vector by a number. |
operator + | Adds two vectors. |
operator == | Returns true if two vectors are approximately equal. |
Vector2 | Converts a Vector3 to a Vector2. |
Vector3 | Converts a Vector2 to a Vector3. |