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WWW.textureNonReadable

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public var textureNonReadable: Texture2D;
public Texture2D textureNonReadable;
public textureNonReadable as Texture2D

Description

ダウンロードしたデータからピクセルデータの読み込みができないTexture2Dを生成し返します (Read Only)

texture と同じですが読み込み付加で、システムメモリを効果的に解放します。 See Also: TextureImporter.isReadable.

	// Get the latest webcam shot from outside "Friday's" in Times Square

	var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
	function Start () {
		 // Start a download of the given URL
		var www : WWW = new WWW (url);

		// Wait for download to complete
		yield www;

		// assign texture
		renderer.material.mainTexture = www.textureNonReadable;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
    IEnumerator Start() {
        WWW www = new WWW(url);
        yield return www;
        renderer.material.mainTexture = www.textureNonReadable;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public url as string = 'http://images.earthcam.com/ec_metros/ourcams/fridays.jpg'

	def Start() as IEnumerator:
		www as WWW = WWW(url)
		yield www
		renderer.material.mainTexture = www.textureNonReadable