﻿ Unity - スクリプティング API: Vector4.Max

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# Vector4.Max

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public static function Max(lhs: Vector4, rhs: Vector4): Vector4;
public static Vector4 Max(Vector4 lhs, Vector4 rhs);
public static def Max(lhs as Vector4, rhs as Vector4) as Vector4

## Description

２つのベクトルで各成分の一番大きな値を使用してベクトルを作成します

```	var a : Vector4 = Vector4 (1, 2, 3, 5);
var b : Vector4 = Vector4 (4, 3, 2, 0);
print (Vector4.Max(a,b)); // prints (4.0,3.0,3.0,5.0)
```
```using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
public Vector4 a = new Vector4(1, 2, 3, 5);
public Vector4 b = new Vector4(4, 3, 2, 0);
void Example() {
print(Vector4.Max(a, b));
}
}
```
```import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

public a as Vector4 = Vector4(1, 2, 3, 5)

public b as Vector4 = Vector4(4, 3, 2, 0)

def Example() as void:
print(Vector4.Max(a, b))

```