﻿ Unity - スクリプティング API: Vector3.Scale

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# Vector3.Scale

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public static function Scale(a: Vector3, b: Vector3): Vector3;
public static Vector3 Scale(Vector3 a, Vector3 b);
public static def Scale(a as Vector3, b as Vector3) as Vector3

## Description

2つのベクトルの各成分を乗算します

`b` の各成分と `b` の同じ成分を乗算した結果を取得します。

```	// prints (2.0,6.0,12.0)
print (Vector3.Scale (Vector3(1,2,3), Vector3(2,3,4)));
```
```using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
void Example() {
print(Vector3.Scale(new Vector3(1, 2, 3), new Vector3(2, 3, 4)));
}
}
```
```import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

def Example() as void:
print(Vector3.Scale(Vector3(1, 2, 3), Vector3(2, 3, 4)))

```
public function Scale(scale: Vector3): void;
public void Scale(Vector3 scale);
public def Scale(scale as Vector3) as void

## Description

このベクトルの各成分と `scale/`　の同じ成分を乗算します