Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
public function Texture2D(width:
int,
height: int)
public Texture2D(int width,
int height);
public
def Texture2D(width as int,
height as int)
Description
新規の空のテクスチャを作成します
テクスチャは、サイズは width
× height
となり、ARGB32 TextureFormat (テクスチャ形式)、ミップマップつきおよび sRGB カラー空間です。
通常は作成した後、テクスチャの色を設定したいと思うでしょう。
SetPixel、SetPixels、Applyの関数を使用して
function Start () {
// Create a new texture and assign it to the renderer's material
var texture = new Texture2D (128, 128);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128);
renderer.material.mainTexture = texture;
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Start() as void:
texture as Texture2D = Texture2D(128, 128)
renderer.material.mainTexture = texture
public function
Texture2D(
width:
int,
height: int,
format:
TextureFormat,
mipmap: bool)
public
Texture2D(int
width,
int
height,
TextureFormat format,
bool
mipmap);
public
def
Texture2D(
width as int,
height as int,
format as
TextureFormat,
mipmap as bool)
Description
新規の空のテクスチャを作成します
テクスチャはwidth(幅)・height(高さ)、与えられたフォーマット、
ミップマップの有無にかかわらず、直線またはsRGB色空間のいずれかで構成されます。
通常は作成した後、テクスチャの色を設定したいと思うでしょう。
SetPixel、SetPixels、Applyの関数を使用して
public function
Texture2D(
width:
int,
height: int,
format:
TextureFormat,
mipmap: bool,
linear: bool)
public
Texture2D(int
width,
int
height,
TextureFormat format,
bool
mipmap,
bool
linear);
public
def
Texture2D(
width as int,
height as int,
format as
TextureFormat,
mipmap as bool,
linear as bool)