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Set the texture to clamp at the borders to avoid warping artifacts with TextureWrapMode.Clamp. Or tile the texture with TextureWrapMode.Repeat. See Also: Texture.wrapMode, texture assets.
renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp