言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Renderer.sharedMaterials

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var sharedMaterials: Material[];
public Material[] sharedMaterials;
public sharedMaterials as Material[]

Description

このオブジェクトの全ての共有マテリアル

This is an array of all materials used by the renderer. Unity supports a single object using multiple materials; in this case sharedMaterials contains all the materials. sharedMaterial and material properties return the first used material if there is more than one. Modifying any material in sharedMaterials will change the appearance of all objects using this material, and change material settings that are stored in the project too. It is not recommended to modify materials returned by sharedMaterials. If you want to modify the material of a renderer use material instead. Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.

	print ("I'm using " + renderer.sharedMaterials.Length + " material(s)");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print("I'm using " + renderer.sharedMaterials.Length + " material(s)");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((('I\'m using ' + renderer.sharedMaterials.Length) + ' material(s)'))

See Also: material, sharedMaterial プロパティ.