お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeこのオブジェクトのマテリアル
Modifying material
will change the material for this object only.
If the material is used by any other renderers,
this will clone the shared material and start using it from now on.
Important note: This function automatically instantiates the materials and makes them unique to this renderer.
It is your responsibility to destroy the materials when the game object is being destroyed. Resources.UnloadUnusedAssets
also destroys the materials but it is usually only called when loading a new level.
function Awake () { // Set main color to red renderer.material.color = Color.red; } function OnDestroy () { DestroyImmediate(renderer.material); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Awake() { renderer.material.color = Color.red; } void OnDestroy() { DestroyImmediate(renderer.material); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Awake() as void: renderer.material.color = Color.red def OnDestroy() as void: DestroyImmediate(renderer.material)
Another example:
// Change renderer's material each changeInterval/
// seconds from the material array defined in the inspector.
var materials : Material[];
var changeInterval = 0.33;
function Update () {
if (materials.Length == 0) // do nothing if no materials
return;
// we want this material index now
var index : int = Time.time / changeInterval;
// take a modulo with materials count so that animation repeats
index = index % materials.Length;
// assign it to the renderer
renderer.sharedMaterial = materials[index];
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Material[] materials; public float changeInterval = 0.33F; void Update() { if (materials.Length == 0) return; int index = Time.time / changeInterval; index = index % materials.Length; renderer.sharedMaterial = materials[index]; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public materials as (Material) public changeInterval as float = 0.33F def Update() as void: if materials.Length == 0: return index as int = (Time.time / changeInterval) index = (index % materials.Length) renderer.sharedMaterial = materials[index]