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Quaternion.LookRotation

public static function LookRotation(forward: Vector3, upwards: Vector3 = Vector3.up): Quaternion;

Parameters

forward The direction to look in.
upwards The vector that defines in which direction up is.

Description

Creates a rotation with the specified forward and upwards directions.

Returns the computed quaternion. If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards if these vectors are orthogonal. Logs an error if the forward direction is zero.

	// Most of the time you can use:
	// transform.LookAt instead

	var target : Transform;
	function Update () {
		var relativePos = target.position - transform.position;
		var rotation = Quaternion.LookRotation(relativePos);
		transform.rotation = rotation;
	}

See Also: SetLookRotation.