言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Profiler.GetRuntimeMemorySize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetRuntimeMemorySize(o: Object): int;
public static int GetRuntimeMemorySize(Object o);
public static def GetRuntimeMemorySize(o as Object) as int

Description

リソースを使用した際のメモリ使用量を返します

This has been implemented for the following resource types: Mesh, Texture, Audio, Animation and Materials Only available in development players and editor.

	// Search for any object of Type Texture
	// if found print its name and memory usaage, else print a message
	// that says that it was not found.
	function Update() {
		#if ENABLE_PROFILER
		var textures = Resources.FindObjectsOfTypeAll(typeof(Texture));
		foreach(Texture t in textures)
			Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySize(t) + "Bytes");
		#endif
	}