hit | 取得できた辺の位置のプロパティ |
bool 最も近い辺が見つかった場合はtrue
最も近いナビメッシュの辺の位置を取得します
The returned NavMeshHit object contains the position and details of the nearest point on the nearest edge of the Navmesh. Since an edge typically corresponds to a wall or other large object, this could be used to make a character take cover as close to the wall as possible.
private var agent: NavMeshAgent; function Start () { agent = GetComponent.<NavMeshAgent>(); } function Update() { // Move to the nearest wall when the mouse is clicked. if (Input.GetMouseButtonDown(0)) { TakeCover(); } } function TakeCover() { var hit: NavMeshHit; if (agent.FindClosestEdge(hit)) { agent.SetDestination(hit.position); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } void Update() { if (Input.GetMouseButtonDown(0)) TakeCover(); } void TakeCover() { NavMeshHit hit; if (agent.FindClosestEdge(out hit)) agent.SetDestination(hit.position); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private agent as NavMeshAgent def Start() as void: agent = GetComponent[of NavMeshAgent]() def Update() as void: if Input.GetMouseButtonDown(0): TakeCover() def TakeCover() as void: hit as NavMeshHit if agent.FindClosestEdge(): agent.SetDestination(hit.position)