お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closehit | 取得できた辺の位置のプロパティ |
bool 最も近い辺が見つかった場合はtrue
最も近いナビメッシュの辺の位置を取得します
The returned NavMeshHit object contains the position and details of the nearest point on the nearest edge of the Navmesh. Since an edge typically corresponds to a wall or other large object, this could be used to make a character take cover as close to the wall as possible.
private var agent: NavMeshAgent; function Start () { agent = GetComponent.<NavMeshAgent>(); } function Update() { // Move to the nearest wall when the mouse is clicked. if (Input.GetMouseButtonDown(0)) { TakeCover(); } } function TakeCover() { var hit: NavMeshHit; if (agent.FindClosestEdge(hit)) { agent.SetDestination(hit.position); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } void Update() { if (Input.GetMouseButtonDown(0)) TakeCover(); } void TakeCover() { NavMeshHit hit; if (agent.FindClosestEdge(out hit)) agent.SetDestination(hit.position); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private agent as NavMeshAgent def Start() as void: agent = GetComponent[of NavMeshAgent]() def Update() as void: if Input.GetMouseButtonDown(0): TakeCover() def TakeCover() as void: hit as NavMeshHit if agent.FindClosestEdge(): agent.SetDestination(hit.position)