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// Assigns a movie texture to the current transform, plays it // and when the user presses the *space* key, stops the video. var movTexture : MovieTexture; function Start () { renderer.material.mainTexture = movTexture; movTexture.Play(); } function Update() { if(Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public MovieTexture movTexture; void Start() { renderer.material.mainTexture = movTexture; movTexture.Play(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public movTexture as MovieTexture def Start() as void: renderer.material.mainTexture = movTexture movTexture.Play() def Update() as void: if Input.GetKeyDown(KeyCode.Space): movTexture.Stop()