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MeshUtility.SetMeshCompression

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public static function SetMeshCompression(mesh: Mesh, compression: ModelImporterMeshCompression): void;
public static void SetMeshCompression(Mesh mesh, ModelImporterMeshCompression compression);
public static def SetMeshCompression(mesh as Mesh, compression as ModelImporterMeshCompression) as void

Parameters

mesh The mesh to set the compression mode for.
compression The compression mode to set.

Description

Change the mesh compression setting for a mesh.

This allows you to enable mesh compression for meshes created from scripting, which have not been generated by the ModelImporter. That way you can generate compressed mesh assets from code.

var m = new Mesh ();
m.vertices = vertices;
m.triangles = triangles;
MeshUtility.SetMeshCompression (m, ModelImporterMeshCompression.High);
AssetDatabase.CreateAsset (m, "Assets/CompressedMesh.asset");
AssetDatabase.SaveAssets ();
no example available in C#
no example available in Boo