A tiny floating point value (Read Only).
The smallest value that a float can have different from zero.
With the following rules:
- anyValue + Epsilon = anyValue
- anyValue - Epsilon = anyValue
- 0 + Epsilon = Epsilon
- 0 - Epsilon = -Epsilon
A value Between any number and Epsilon will result in an arbitrary number due to
truncating errors.
See Also: Mathf.Approximately.
// Compares two floating point numbers and return true if they are the same number. // See also Mathf.Approximately, which compares floating point numbers so you dont have // to create a function to compare them. function isEqual(a: float, b : float) { if(a >= b-Mathf.Epsilon && a <= b + Mathf.Epsilon) return true; else return false; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { bool isEqual(float a, float b) { if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon) return true; else return false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def isEqual(a as float, b as float) as bool: if (a >= (b - Mathf.Epsilon)) and (a <= (b + Mathf.Epsilon)): return true else: return false