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Mathf.Atan2

public static function Atan2(y: float, x: float): float;

Description

Returns the angle in radians whose Tan is y/x.

Return value is the angle between the x-axis and a 2D vector starting at zero and terminating at (x,y). Note that this function takes account of the cases where x is zero and returns the correct angle rather than throwing a division by zero exception.

	// Usually you use transform.LookAt for this.
	// But this can give you more control over the angle

	var target : Transform;

	function Update () {
		var relative : Vector3  = transform.InverseTransformPoint(target.position);
		var angle : float = Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg;
		transform.Rotate (0, angle, 0);
	}