レンダリングするモードを設定する。
This can be LightRenderMode.Auto, LightRenderMode.ForceVertex or LightRenderMode.ForcePixel. Pixel lights render slower but look better, especially on not very highly tesselated geometry. Some effects (e.g. bumpmapping) are only displayed for pixel lights. See Also: Light component.
// Make the light only render with vertex lighting light.renderMode = LightRenderMode.ForceVertex;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.renderMode = LightRenderMode.ForceVertex; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.renderMode = LightRenderMode.ForceVertex