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LightRenderMode.ForceVertex

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Description

Lightによって頂点が光るようになる。処理が軽くなる。

This option is good for background or distant lighting. See Also: light component.

	// Set light's render mode to vertex-lit

	light.renderMode = LightRenderMode.ForceVertex;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        light.renderMode = LightRenderMode.ForceVertex;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		light.renderMode = LightRenderMode.ForceVertex