ライトの強度を設定する。ライトのカラーで乗算される。
The value can be between 0 and 8. This allows you to create over bright lights.
// Pulse light's intensity over time var duration : float= 1.0; function Update() { // argument for cosine var phi : float = Time.time / duration * 2 * Mathf.PI; // get cosine and transform from -1..1 to 0..1 range var amplitude : float = Mathf.Cos( phi ) * 0.5 + 0.5; // set light color light.intensity = amplitude; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float duration = 1.0F; void Update() { float phi = Time.time / duration * 2 * Mathf.PI; float amplitude = Mathf.Cos(phi) * 0.5F + 0.5F; light.intensity = amplitude; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public duration as float = 1.0F def Update() as void: phi as float = (((Time.time / duration) * 2) * Mathf.PI) amplitude as float = ((Mathf.Cos(phi) * 0.5F) + 0.5F) light.intensity = amplitude