円周率(3.14159265358979...) (Read Only)
	var radius : float = 5;
	function Start() {
		var perimeter : float = 2 * Mathf.PI * radius;
		Debug.Log("The perimeter of the circle is: " + perimeter);
	}
      using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float radius = 5; void Start() { float perimeter = 2 * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public radius as float = 5 def Start() as void: perimeter as float = ((2 * Mathf.PI) * radius) Debug.Log(('The perimeter of the circle is: ' + perimeter))