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var radius : float = 5; function Start() { var perimeter : float = 2 * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float radius = 5; void Start() { float perimeter = 2 * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public radius as float = 5 def Start() as void: perimeter as float = ((2 * Mathf.PI) * radius) Debug.Log(('The perimeter of the circle is: ' + perimeter))