言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Input.anyKey

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var anyKey: bool;
public static bool anyKey;
public static anyKey as bool

Description

現在何らかのキーまたはマウスボタンが押されているかどうか (Read Only)

	// Detects if any key has been pressed.

	function Update() {
		if(Input.anyKey)
			Debug.Log("A key or mouse click has been detected");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.anyKey)
            Debug.Log("A key or mouse click has been detected");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.anyKey:
			Debug.Log('A key or mouse click has been detected')