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Close現在何らかのキーまたはマウスボタンが押されているかどうか (Read Only)
// Detects if any key has been pressed. function Update() { if(Input.anyKey) Debug.Log("A key or mouse click has been detected"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.anyKey) Debug.Log("A key or mouse click has been detected"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Input.anyKey: Debug.Log('A key or mouse click has been detected')