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Closemesh | 描画する Mesh |
position | メッシュの位置 |
rotation | メッシュの角度 |
matrix | Transformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale. |
materialIndex | Subset of the mesh to draw. |
すぐにメッシュを描画する
This function will draw a given mesh immediately. Currently set shader and material (see Material.SetPass) will be used. The mesh will be just drawn once, it won't be per-pixel lit and will not cast or receive realtime shadows. If you want full integration with lighting and shadowing, use Graphics.DrawMesh instead.
// Attach this script to a camera. // Draws a mesh inmediately. var aMesh : Mesh; var mat : Material; function OnPostRender() { // SetPass to 0 if the material doesnt have a texture. mat.SetPass(1); Graphics.DrawMeshNow(aMesh, Vector3.zero, Quaternion.identity); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Mesh aMesh; public Material mat; void OnPostRender() { mat.SetPass(1); Graphics.DrawMeshNow(aMesh, Vector3.zero, Quaternion.identity); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public aMesh as Mesh public mat as Material def OnPostRender() as void: mat.SetPass(1) Graphics.DrawMeshNow(aMesh, Vector3.zero, Quaternion.identity)