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Graphics.DrawMeshNow

public static function DrawMeshNow(mesh: Mesh, matrix: Matrix4x4, materialIndex: int): void;

Parameters

mesh 描画する Mesh
position メッシュの位置
rotation メッシュの角度
matrix Transformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale.
materialIndex Subset of the mesh to draw.

Description

すぐにメッシュを描画する

This function will draw a given mesh immediately. Currently set shader and material (see Material.SetPass) will be used. The mesh will be just drawn once, it won't be per-pixel lit and will not cast or receive realtime shadows. If you want full integration with lighting and shadowing, use Graphics.DrawMesh instead.

	// Attach this script to a camera.
	// Draws a mesh inmediately.

	var aMesh : Mesh;
	var mat : Material;

	function OnPostRender() {
		// SetPass to 0 if the material doesnt have a texture.
		mat.SetPass(1);
		Graphics.DrawMeshNow(aMesh, Vector3.zero, Quaternion.identity);
	}