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var icon : Texture; function OnGUI () { if(!icon) { Debug.LogError("Add a texture on the inspector first"); return; } GUI.Button (Rect (0, 0, 100, 20), GUIContent (icon)); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture icon; void OnGUI() { if (!icon) { Debug.LogError("Add a texture on the inspector first"); return; } GUI.Button(new Rect(0, 0, 100, 20), new GUIContent(icon)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public icon as Texture def OnGUI() as void: if not icon: Debug.LogError('Add a texture on the inspector first') return GUI.Button(Rect(0, 0, 100, 20), GUIContent(icon))