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See Also: EventType, GUI Scripting Guide.
// Prints the current event detected. function OnGUI () { Debug.Log("Current event detected: " + Event.current.type); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: Debug.Log(('Current event detected: ' + Event.current.type))