t | ウィンドウのタイプ。EditorWindowから派生したタイプでなくてはいけません |
rect | The position on the screen where a newly created window will show. |
utility | Set this to true, to create a floating utility window, false to create a normal window. |
title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
現在画面上にある t
タイプの最初に見つけたEditorWindowを返します。
If there is none, creates and shows new window at the position rect
and returns the instance of it.
Create an empty 100x150px window at the upper left corner of the screen.
// Create a dockable empty window at the top left corner of the screen // with 100px width and 150px height import UnityEditor; class GetWindowRectEx extends EditorWindow { @MenuItem("Example/Display simple sized Window") static function Initialize() { var window : GetWindowEx = EditorWindow.GetWindowWithRect(GetWindowRectEx, Rect(0, 0, 100, 150)); } }
t | ウィンドウのタイプ。EditorWindowから派生したタイプでなくてはいけません |
rect | The position on the screen where a newly created window will show. |
utility | Set this to true, to create a floating utility window, false to create a normal window. |
title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
現在画面上にある t
タイプの最初に見つけたEditorWindowを返します。
If there is none, creates and shows new window at the position rect
and returns the instance of it.