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EditorWindow.GetWindow

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public static function GetWindow(t: Type, utility: bool = false, title: string = null, focus: bool = true): EditorWindow;
public static EditorWindow GetWindow(Type t, bool utility = false, string title = null, bool focus = true);
public static def GetWindow(t as Type, utility as bool = false, title as string = null, focus as bool = true) as EditorWindow

Parameters

t ウィンドウのタイプ。EditorWindowから派生したタイプでなくてはいけません
utility Set this to true, to create a floating utility window, false to create a normal window.
title If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

現在画面上にある t タイプの最初に見つけたEditorWindowを返します。

存在しない場合、新しいウィンドウを作成して表示し、そのインスタンスを返します
何もないシンプルな他のウィンドウにドッキングできないウィンドウ

	// Simple script that creates a new non-dockable window
	
	import UnityEditor;
	
	class GetWindowEx extends EditorWindow {	
		@MenuItem("Example/Display simple Window")
		static function Initialize() {
			var window : GetWindowEx = EditorWindow.GetWindow(GetWindowEx, true, "My Empty Window");
		}
	}
public static function GetWindow(utility: bool, title: string, focus: bool): T;
public static T GetWindow(bool utility, string title, bool focus);
public static def GetWindow(utility as bool, title as string, focus as bool) as T

Parameters

T ウィンドウのタイプ。EditorWindowから派生したタイプでなくてはいけません
utility Set this to true, to create a floating utility window, false to create a normal window.
title If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

Returns the first EditorWindow of type T which is currently on the screen.

存在しない場合、新しいウィンドウを作成して表示し、そのインスタンスを返します

public static function GetWindow(title: string, focus: bool, params desiredDockNextTo: Type[]): T;
public static T GetWindow(string title, bool focus, params Type[] desiredDockNextTo);
public static def GetWindow(title as string, focus as bool, *desiredDockNextTo as Type[]) as T

Parameters

T ウィンドウのタイプ。EditorWindowから派生したタイプでなくてはいけません
title If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
desiredDockNextTo An array of EditorWindow types that the window will attempt to dock onto.

Description

Returns the first EditorWindow of type T which is currently on the screen.

存在しない場合、新しいウィンドウを作成して表示し、そのインスタンスを返します The created window will attempt to be docked next to the first founds specified window type.