Is the camera orthographic (true) or perspective (false)?
When ortho is true, camera's viewing volume is defined by orthographicSize.
When orthographic is false, camera's viewing volume is defined by fieldOfView.
See Also: camera component, transparencySortMode.
// Set the camera to be orthograpghic camera.orthographic = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.orthographic = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.orthographic = true
Specifically for the main camera:
// Set the main camera to be orthographic Camera.main.orthographic = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Camera.main.orthographic = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Camera.main.orthographic = true