お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe field of view of the camera in degrees.
This is the vertical field of view; horizontal FOV varies depending on the viewport's aspect ratio. Field of view is ignored when camera is orthographic (see orthographic). See Also: camera component.
// Set the camera's FOV attached to the same game object to 60 camera.fieldOfView = 60;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.fieldOfView = 60; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.fieldOfView = 60
Another example using specifically the main camera:
// Set the main camera's field of view to 80 Camera.main.fieldOfView = 80;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Camera.main.fieldOfView = 80; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Camera.main.fieldOfView = 80