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Application.backgroundLoadingPriority

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public static var backgroundLoadingPriority: ThreadPriority;
public static ThreadPriority backgroundLoadingPriority;
public static backgroundLoadingPriority as ThreadPriority

Description

バックグラウンドのスレッドの優先順位を設定します。

これは非同期でデータのロードにかかる時間をコントロールすることが出来ます。 バックグラウンドでロードしている間はゲームパフォーマンスが影響を受けてしまいます。

	// Load as much data as possible, as a result frame rate will drop.
	// Good for fast loading when showing progress bars.
	Application.backgroundLoadingPriority = ThreadPriority.High;

	// Load data very slowly and try not to affect performance of the game.
	// Good for loading in the background while the game is playing.
	Application.backgroundLoadingPriority = ThreadPriority.Low;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Application.backgroundLoadingPriority = ThreadPriority.High;
        Application.backgroundLoadingPriority = ThreadPriority.Low;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Application.backgroundLoadingPriority = ThreadPriority.High
		Application.backgroundLoadingPriority = ThreadPriority.Low

See Also: ThreadPriority