Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Time.fixedUnscaledDeltaTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float fixedUnscaledDeltaTime;

Description

The interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.(Read Only).

Unlike Time.fixedDeltaTime this value is in real time rather than scaled game-time and therefore not affected by Time.timeScale.