The interface to get time information from Unity.
| captureFramerate | Slows game playback time to allow screenshots to be saved between frames. |
| deltaTime | The time in seconds it took to complete the last frame (Read Only). |
| fixedDeltaTime | The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed. |
| fixedTime | The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
| frameCount | The total number of frames that have passed (Read Only). |
| maximumDeltaTime | The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate). |
| realtimeSinceStartup | The real time in seconds since the game started (Read Only). |
| smoothDeltaTime | A smoothed out Time.deltaTime (Read Only). |
| time | The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |
| timeScale | The scale at which the time is passing. This can be used for slow motion effects. |
| timeSinceLevelLoad | The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded. |
| unscaledDeltaTime | The timeScale-independent time in seconds it took to complete the last frame (Read Only). |
| unscaledTime | The timeScale-independant time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |