Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Time.fixedUnscaledTimeAsDouble

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static double fixedUnscaledTimeAsDouble;

Description

The double precision timeScale-independent time at the beginning of the last FixedUpdate (Read Only). This is the time in seconds since the start of the game.

Returns the same value if called multiple times in a single frame. Unlike fixedTimeAsDouble this value is not affected by timeScale. Double precision version of fixedUnscaledTime. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, you should use the fixedUnscaledTimeAsDouble equivalent over fixedUnscaledTime.