Clamps value between 0 and 1 and returns value.
If the value is negative then zero is returned. If value is greater than one then one is returned.
using UnityEngine;
public class Example : MonoBehaviour { // Set the position of the transform to be that of the time // but never less than 0 or more than 1
void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }
using System.Collections; using System.Collections.Generic; using UnityEngine;
// Print a random number every second. This number is chosen over a // range from startValue to endValue. The random number is clamped // to between zero and one by Clamp01().
public class ExampleScript : MonoBehaviour { public float startValue = -0.5f; public float endValue = 1.5f;
private float timeCount = 0.0f;
void FixedUpdate() { timeCount += Time.deltaTime;
if (timeCount > 1.0f) { float result = Random.value; result = result * (endValue - startValue); result = result + startValue;
float clampValue = Mathf.Clamp01(result);
Debug.Log("value: " + result.ToString("F3") + " result: " + clampValue.ToString("F3"));
timeCount = 0.0f; } } }