Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Color.Lerp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Color Lerp(Color a, Color b, float t);

Parameters

a Color a.
b Color b.
t Float for combining a and b.

Description

Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

The code sample sets the color of a GameObject's material to a value between white and black, based on the amount of time that has elapsed.

using UnityEngine;

public class ColorLerp : MonoBehaviour { Color lerpedColor = Color.white; Renderer renderer;

void Start() { renderer = GetComponent<Renderer>(); }

void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); renderer.material.color = lerpedColor; } }

Additional resources: LerpUnclamped.