The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light.
Note that render settings are per-scene.
| ambientEquatorColor | Ambient lighting coming from the sides. | 
| ambientGroundColor | Ambient lighting coming from below. | 
| ambientIntensity | How much the light from the Ambient Source affects the Scene. | 
| ambientLight | Flat ambient lighting color. | 
| ambientMode | Ambient lighting mode. | 
| ambientProbe | An automatically generated ambient probe that captures environment lighting. | 
| ambientSkyColor | Ambient lighting coming from above. | 
| defaultReflectionMode | Default reflection mode. | 
| defaultReflectionResolution | Cubemap resolution for default reflection. | 
| flareFadeSpeed | The fade speed of all flares in the Scene. | 
| flareStrength | The intensity of all flares in the Scene. | 
| fog | Is fog enabled? | 
| fogColor | The color of the fog. | 
| fogDensity | The density of the exponential fog. | 
| fogEndDistance | The ending distance of linear fog. | 
| fogMode | Fog mode to use. | 
| fogStartDistance | The starting distance of linear fog. | 
| haloStrength | Size of the Light halos. | 
| reflectionBounces | The number of times a reflection includes other reflections. | 
| reflectionIntensity | How much the skybox / custom cubemap reflection affects the Scene. | 
| skybox | The global skybox to use. | 
| subtractiveShadowColor | The color used for the sun shadows in the Subtractive lightmode. | 
| sun | The light used by the procedural skybox. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |