position | Rectangle on the screen to use for the button. |
text | Text to display on the button. |
image | Texture to display on the button. |
content | Text, image and tooltip for this button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
bool True when the users clicks the button.
Make a button that is active as long as the user holds it down.
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked.
// Prints a message when they get clicked.
using UnityEngine; using System.Collections;
public class Example : MonoBehaviour { public Texture btnTexture;
void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; }
if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image");
if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }