Version: 2017.4
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GUI.RepeatButton

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public static method RepeatButton(position: Rect, text: string): bool;
public static bool RepeatButton(Rect position, string text);
public static method RepeatButton(position: Rect, image: Texture): bool;
public static bool RepeatButton(Rect position, Texture image);
public static method RepeatButton(position: Rect, content: GUIContent): bool;
public static bool RepeatButton(Rect position, GUIContent content);
public static method RepeatButton(position: Rect, text: string, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, string text, GUIStyle style);
public static method RepeatButton(position: Rect, image: Texture, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, Texture image, GUIStyle style);
public static method RepeatButton(position: Rect, content: GUIContent, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, GUIContent content, GUIStyle style);

Parameters

positionRectangle on the screen to use for the button.
textText to display on the button.
image Texture to display on the button.
contentText, image and tooltip for this button.
styleThe style to use. If left out, the button style from the current GUISkin is used.

Returns

bool True when the users clicks the button.

Description

Make a button that is active as long as the user holds it down.

no example available in JavaScript
// Draws 2 buttons, one with an image, and other with a text
// Prints a message when they get clicked.

// Prints a message when they get clicked.

using UnityEngine; using System.Collections;

public class Example : MonoBehaviour { public Texture btnTexture;

void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; }

if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image");

if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }