Version: 2018.4
LanguageEnglish
  • C#

EditorPrefs

class in UnityEditor

/

Implemented in:UnityEditor

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Description

Stores and accesses Unity editor preferences.

On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist.

On Windows, EditorPrefs are stored in the registry under the HKCU\Software\Unity Technologies\UnityEditor N.x key where N.x is the major version number.

Static Methods

DeleteAllRemoves all keys and values from the preferences. Use with caution.
DeleteKeyRemoves key and its corresponding value from the preferences.
GetBoolReturns the value corresponding to key in the preference file if it exists.
GetFloatReturns the float value corresponding to key if it exists in the preference file.
GetIntReturns the value corresponding to key in the preference file if it exists.
GetStringReturns the value corresponding to key in the preference file if it exists.
HasKeyReturns true if key exists in the preferences file.
SetBoolSets the value of the preference identified by key.
SetFloatSets the float value of the preference identified by key.
SetIntSets the value of the preference identified by key as an integer.
SetStringSets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead.