Stores and accesses Unity editor preferences.
On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor.plist.
On Windows, EditorPrefs are stored in the registry under the
HKCU\Software\Unity Technologies\UnityEditor N.x key where N.x is the major
version number.
| DeleteAll | Removes all keys and values from the preferences. Use with caution. | 
| DeleteKey | Removes key and its corresponding value from the preferences. | 
| GetBool | Returns the value corresponding to key in the preference file if it exists. | 
| GetFloat | Returns the float value corresponding to key if it exists in the preference file. | 
| GetInt | Returns the value corresponding to key in the preference file if it exists. | 
| GetString | Returns the value corresponding to key in the preference file if it exists. | 
| HasKey | Returns true if key exists in the preferences file. | 
| SetBool | Sets the value of the preference identified by key. | 
| SetFloat | Sets the float value of the preference identified by key. | 
| SetInt | Sets the value of the preference identified by key as an integer. | 
| SetString | Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. | 
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