Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseStores and accesses Unity editor preferences.
On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor.plist
.
On Windows, EditorPrefs are stored in the registry under the
HKCU\Software\Unity Technologies\UnityEditor N.x
key where N.x
is the major
version number.
DeleteAll | Removes all keys and values from the preferences. Use with caution. |
DeleteKey | Removes key and its corresponding value from the preferences. |
GetBool | Returns the value corresponding to key in the preference file if it exists. |
GetFloat | Returns the float value corresponding to key if it exists in the preference file. |
GetInt | Returns the value corresponding to key in the preference file if it exists. |
GetString | Returns the value corresponding to key in the preference file if it exists. |
HasKey | Returns true if key exists in the preferences file. |
SetBool | Sets the value of the preference identified by key. |
SetFloat | Sets the float value of the preference identified by key. |
SetInt | Sets the value of the preference identified by key as an integer. |
SetString | Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information