言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

WheelFrictionCurve.stiffness

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var stiffness: float;
public float stiffness;
public stiffness as float

Description

extremumValue変数とasymptoteValue変数の乗算を返す(デフォルトは1)

Changes the stiffness of the friction. Setting this to zero will completely disable all friction from the wheel. Usually you modify stiffness to simulate various ground materials (e.g. lower the stiffness when driving on grass). See Also: WheelCollider.GetGroundHit.

	// When attached to the WheelCollider, modifies tire friction based on
	// static friction of the ground material.
	function FixedUpdate() {
		var hit : WheelHit;
		var wheel : WheelCollider = GetComponent(WheelCollider);
		if( wheel.GetGroundHit( hit ) ) {
			wheel.forwardFriction.stiffness = hit.collider.material.staticFriction;
			wheel.sidewaysFriction.stiffness = hit.collider.material.staticFriction;
		}
	}