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Vector3.operator -

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public static function operator -(a: Vector3, b: Vector3): Vector3;
public static Vector3 operator -(Vector3 a, Vector3 b);
public static def operator -(a as Vector3, b as Vector3) as Vector3

Description

別のベクトルと減算を行います

b から b の各成分を減算します。

	// prints (-5.0,-3.0,-1.0)
	print (Vector3(1,2,3) - Vector3(6,5,4));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((Vector3(1, 2, 3) - Vector3(6, 5, 4)))

public static function operator -(a: Vector3): Vector3;
public static Vector3 operator -(Vector3 a);
public static def operator -(a as Vector3) as Vector3

Description

ベクトルを否定します(ベクトルに-1を乗算します)

各成分に-1を乗算した結果になります。

	// prints (-1.0,-2.0,-3.0)
	print (-Vector3(1,2,3));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(-new Vector3(1, 2, 3));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(-Vector3(1, 2, 3))