﻿ Unity - スクリプティング API: Vector3.operator -

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# Vector3.operator -

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public static function operator -(a: Vector3, b: Vector3): Vector3;
public static Vector3 operator -(Vector3 a, Vector3 b);
public static def operator -(a as Vector3, b as Vector3) as Vector3

## Description

`b` から `b` の各成分を減算します。

```	// prints (-5.0,-3.0,-1.0)
print (Vector3(1,2,3) - Vector3(6,5,4));
```
```using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
void Example() {
print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4));
}
}
```
```import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

def Example() as void:
print((Vector3(1, 2, 3) - Vector3(6, 5, 4)))

```
public static function operator -(a: Vector3): Vector3;
public static Vector3 operator -(Vector3 a);
public static def operator -(a as Vector3) as Vector3

## Description

ベクトルを否定します（ベクトルに-1を乗算します）

```	// prints (-1.0,-2.0,-3.0)
print (-Vector3(1,2,3));
```
```using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
void Example() {
print(-new Vector3(1, 2, 3));
}
}
```
```import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

def Example() as void:
print(-Vector3(1, 2, 3))

```