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Transform.Translate

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public function Translate(translation: Vector3, relativeTo: Space = Space.Self): void;
public void Translate(Vector3 translation, Space relativeTo = Space.Self);
public def Translate(translation as Vector3, relativeTo as Space = Space.Self) as void

Description

/translation/ の方向と距離に移動します

/relativeTo/ を設定しない、またはSpace.Selfを設定した場合は、移動はTransformのローカル軸で適用されます。(シーンビュー内でオブジェクトを選択している時に見えているX,Y,Z軸) /relativeTo/ がSpace.Worldの場合、移動はワールド座標を基準に適用されます。

	function Update() {
		// Move the object forward along its z axis 1 unit/second.
		transform.Translate(Vector3.forward * Time.deltaTime);

		// Move the object upward in world space 1 unit/second.
		transform.Translate(Vector3.up * Time.deltaTime, Space.World);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(Vector3.forward * Time.deltaTime);
        transform.Translate(Vector3.up * Time.deltaTime, Space.World);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate((Vector3.forward * Time.deltaTime))
		transform.Translate((Vector3.up * Time.deltaTime), Space.World)

public function Translate(x: float, y: float, z: float, relativeTo: Space = Space.Self): void;
public void Translate(float x, float y, float z, Space relativeTo = Space.Self);
public def Translate(x as float, y as float, z as float, relativeTo as Space = Space.Self) as void

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

/relativeTo/ を設定しない、またはSpace.Selfを設定した場合は、移動はTransformのローカル軸で適用されます。(シーンビュー内でオブジェクトを選択している時に見えているX,Y,Z軸) /relativeTo/ がSpace.Worldの場合、移動はワールド座標を基準に適用されます。

	function Update() {
		// Move the object forward along its z axis 1 unit/second.
		transform.Translate(0, 0, Time.deltaTime);

		// Move the object upward in world space 1 unit/second.
		transform.Translate(0, Time.deltaTime, 0, Space.World);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(0, 0, Time.deltaTime);
        transform.Translate(0, Time.deltaTime, 0, Space.World);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate(0, 0, Time.deltaTime)
		transform.Translate(0, Time.deltaTime, 0, Space.World)

public function Translate(translation: Vector3, relativeTo: Transform): void;
public void Translate(Vector3 translation, Transform relativeTo);
public def Translate(translation as Vector3, relativeTo as Transform) as void

Description

/translation/ の方向と距離に移動します

The movement is applied relative to /relativeTo/'s local coordinate system. /relativeTo/ がnullの場合、移動はワールド座標を基準に適用されます。

	function Update() {
		// Move the object to the right relative to the camera 1 unit/second.
		transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate((Vector3.right * Time.deltaTime), Camera.main.transform)

public function Translate(x: float, y: float, z: float, relativeTo: Transform): void;
public void Translate(float x, float y, float z, Transform relativeTo);
public def Translate(x as float, y as float, z as float, relativeTo as Transform) as void

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

移動は relativeTo のローカル座標を基準に適用されます。 /relativeTo/ がnullの場合、移動はワールド座標を基準に適用されます。

	function Update() {
		// Move the object to the right relative to the camera 1 unit/second.
		transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform)