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Transform.TransformPoint

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public function TransformPoint(position: Vector3): Vector3;
public Vector3 TransformPoint(Vector3 position);
public def TransformPoint(position as Vector3) as Vector3

Description

ローカル空間からワールド空間へ position を変換します。

返される位置情報はスケールに影響されていることに注意してください。方向に関する情報を扱う場合はTransform. TransformDirectionを使用します。

	// You need to assign an object to this variable in the inspector
	var someObject : GameObject;
	// Instantiate an object to the right of the current object
	var thePosition = transform.TransformPoint(Vector3.right * 2);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject someObject;
    public Vector3 thePosition = transform.TransformPoint(Vector3.right * 2);
    void Example() {
        Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public someObject as GameObject

	public thePosition as Vector3 = transform.TransformPoint((Vector3.right * 2))

	def Example() as void:
		(Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject)

public function TransformPoint(x: float, y: float, z: float): Vector3;
public Vector3 TransformPoint(float x, float y, float z);
public def TransformPoint(x as float, y as float, z as float) as Vector3

Description

ローカル空間からワールド空間へ x, y, z を変換します。

返される位置情報はスケールに影響されていることに注意してください。方向に関する情報を扱う場合はTransform. TransformDirectionを使用します。

	// You need to assign an object to this variable in the inspector
	var someObject : GameObject;
	// Instantiate an object to the right of the current object
	thePosition = transform.TransformPoint(2, 0, 0);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject someObject;
    void Example() {
        thePosition = transform.TransformPoint(2, 0, 0);
        Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public someObject as GameObject

	def Example() as void:
		thePosition = transform.TransformPoint(2, 0, 0)
		(Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject)