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Terrain.SetNeighbors

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public function SetNeighbors(left: Terrain, top: Terrain, right: Terrain, bottom: Terrain): void;
public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom);
public def SetNeighbors(left as Terrain, top as Terrain, right as Terrain, bottom as Terrain) as void

Description

隣接する地形との間の接続をセットアップします

This ensures LOD matches up on neighboring terrains. Note that it is not enough to call this function on one Terrain, you need to set the neighbors of each terrain.